Backrooms lvl 6

Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms . The most iconic image of Level 1. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to ...

Backrooms lvl 6. Full walkthrough level 94 in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/Escape_the_Back...

Full summary on Level 6 of the Backrooms - "Lights Out". Sources: http://backrooms-wiki.wikidot.com/, http://backrooms-wiki.wikidot.com/Consider subscribing ...

Description: Level 8 is made of huge caverns and small cave systems that twist and turn like normal underground systems. Level 8 is very damp, with Almond Water flowing from the walls and ceiling. Stalactites and stalagmites appear to be very common in Level 8. Sounds echo throughout the Level, so it is relatively easy to listen for potential ...A dark, curving corridor with a series of doors. Level 19, commonly referred to as The Abyss Inn, is an expansive complex of interconnected rooms and hallways resembling a 90s suburban hotel. The hotel appears left behind at a certain point, with noticeable sections remaining shadow-cast or entirely pitch-black, with many reporting an ...Level 6 is the 7th level of Enter The Backrooms and where many people have gotten lost. Level 6 appears as randomly segmented rooms with concrete floors and dark wooden walls. The level itself is devoid of any light sources. Large and small pipes are attached to the ceiling, with the pipe's colors ranging from grey, dark grey, and red. Boxes are very scarce at this level. The ambiance of level ...Level 6 is the 7th Level of the Backrooms. It is widely considered by most to be the most dangerous level of the Main Nine, due to its prominent psychological effect the level has on wanderers. Description: Level 6 has been explored by many, however some did not survive this level due to the high danger of it.Sep 14, 2022 ยท 8th September 2000:๐™‘๐™š๐™ง๐™ฎ ๐™ก๐™ž๐™ฉ๐™ฉ๐™ก๐™š ๐™ž๐™จ ๐™ ๐™ฃ๐™ค๐™ฌ๐™ฃ ๐™–๐™—๐™ค๐™ช๐™ฉ ๐™ฉ๐™๐™š ๐™–๐™˜๐™ฉ๐™ช๐™–๐™ก ๐™จ๐™ฉ๐™ง๐™ช๐™˜๐™ฉ๐™ช๐™ง๐™š ๐™ค๐™› ... A level with this survival difficulty is regarded as mostly safe, with a few threats present. These threats can range from a minimal number of entities to the layout of a level being slightly difficult to survive in. Similar to Class 0, one should expect a relatively easy journey when traveling through levels with this difficulty.

Level 23 appears to be an infinite factory, although it appears to be in a state of disrepair and abandonment each of the walls appear to be rusted, occasionally having holes in them. When entering these holes, one will be sent to a small hallway, which resembles a claustrophobic cave, after traveling through these caves, one will end up in ...Level 6.2survival difficulty:class undermentioned mysterious properties unknown informationundocumented entity'sambience:https://youtu.be/6ex7knP_WOoThe Office (The 7th level of the Backrooms) is a large, empty office with multiple rooms and hallways, similar to The Lobby. When exploring The Office, the wanderer can find some computers, vending machines and file cabinets. You can search the vending machines and files cabinets to find various random crafting materials. In order to exit this level, the player needs to find 8 different ...Level 1 - Habitable Zone (Skin-Stealers) Level 1: You will spawn in an empty garage, it is safe. Go to the far right through a red-ish door with a window. The count the car colors and remember the order (cars are read up-down, left-right. Ex: blue and green left, yellow green right, the code is blue green yellow green.)In this video I go over Backrooms level 13, aka The Infinite Apartments... yeeee (๐Ÿ‘ อก ฬฟ ฬฟ อœส– อก ฬฟ ฬฟ )๐Ÿ‘BROOGLI SUMMER SPECTACULAR IS HERE FOLKS, AND I HOPE Y...

Level -14, otherwise known as " White Segmentation ," is an infinitely interconnected system of randomly generated rooms each connected by a white door. The rooms, each illuminated by one particular light bulb, are relatively claustrophobic, featuring a tight space lacking any content. Despite their bland lack of furniture, they remain diverse ...Instructions. After you spawn, head to the garage with colored cars (look on Images to help section to see how the doors look like). Then note down colors (e.g.: 2 red, 1 green, 1 blue). Then go back to elevator and click "F" while aiming at keypad to be able to input the code. After inputting it get inside and click "F" while aiming at second ...6.1 is canonical and the easiest way you can get there is by entering a restaurant on level 11, pressing a button on a level 4 vending machine and no clipping through it or by dragging your feet along the floor in level 6 (I can't go into anymore detail about this or it won't work) 2. Reply. Waltr999. โ€ข 3 yr. ago.Description: Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which ...

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The article is licensed under CC-BY-SA 2.0, excluding other content such as images, code, additional information, etc. which are licensed under the same licenses determined by their respective authors, meaning you may or may not include them in your own work.Others may share and adapt the work(e.g. translations), though it is required to credit all of the authors above including applying the ...A generic hallway repetitious throughout Level -15, if ignoring the illumination fluctuations. Level -15, habitually referenced as "Unascertained Liminality," is an amalgamation of a multitude of hotel corridors invariably linking together in T-shaped junctions. The elongation of these corridors inexplicably varies drastically, with some halls ...Shrek in the Backrooms is a maze escape Roblox experience with loads of levels and lots of hidden extras. You have a limited amount of time to escape each level, which is represented by a hunger gauge. Eat food to get more time, craft and use weapons and potions to avoid or attack mobs in the maze, and work your way through the levels to ...These Warp Tears, while encountered occasionally on Level 11, Level 9, and Level 6, are most stable and between Level 13 and this level, notable for emitting a high-pitched whine. The link between Levels is unknown. This Level can also be entered from Level 1.5 by random chance from noclipping. Exits. Many exits have been mentioned above.This level was okay I guess it's more unique than the others in my opinion and better since there was actually something to keep you moving and the Lidar par...in: The Main Nine, Levels, Cluster I, Aquatic. English. ใ…ค. "Thalassophobia". Level 7, known as "Thalassophobia", is known for its vast, infinite sea that stretches indefinitely. The โ€ฆ

Level -250 is one of the deadliest negative levels of the Backrooms; one should never enter this level intentionally unless equipped with the right equipment.. Level -250 consists of several seemingly abandoned sidewalks, branching in multiple directions. Each sidewalk extends linearly for an unknown length cutting through a thick forest. There are poles and โ€ฆA non-colorised image of Level 95. Level 95 appears to be a large, sprawling group of apartment complexes enclosed by a forest characterised by the faint brown tint of the lights emanating from various sources. The moon constantly hangs overhead, trapping the level in a constant state of night. From the forest the faint chirping of crickets can ...Level 997, also referred to as the "Vaporwave Mall Complex", is a near-endless dead mall. The walls are mostly white, and the floor tiles form interesting retro patterns. The level is entirely still and devoid of most of the ambience one would expect to hear within a mall. The only sounds are ones produced by the wanderer, and speakers playing ...Backrooms Explained brings you animated stories and tales about the Backrooms and more!Brought to you by a few fans of the Backrooms and SCP. El Nivel 6 se considera en gran medida como uno de los primeros niveles mรกs peligrosos en Backrooms. Sin embargo, las investigaciones han demostrado que, hasta el momento, no se han encontrado entidades en este nivel. A pesar de esto, pocas personas parecen irse del Nivel 6. La razรณn de esto es desconocida. Level 67 is the 68 th level of the backrooms. Foreword " "Level 67 is definitely what I'd consider a strange case when it comes to levels. Although it seems like a foggy and stagnant harbor at first glance, many things make this place rather mysterious. Despite only being recently discovered in 2016, we've been trying to study it as ...There are three locked doors, with blue lines emitting in all directions. When you drop down, ignore the locked doors for now as we have to press buttons to unlock them. Proceed to head into the level by following the three blue wires emitting from the area with the doors. First and foremost, you have to locate three beeping buttons.Join the discord server ! https://discord.gg/9PT5AEnNByRecorded Video nยฐ4Level 3 "Electrical Station"These videos are based of the backrooms wikidot with ...There may soon be an app for that. Your phone may soon be able to tell if youโ€™re depressedโ€”and maybe even help you feel better. Researchers at the University of Maryland have found...Level 6 is the 7th Level of the Backrooms. Description: Very little is known about the actual structure of Level 6, as the level is shrouded in total and complete darkness. No light permeates the level, and light sources brought into the level have no function. Level 7. Level 6, also known as Lights Out, is a pitch-black maze of darkness and doom. When using a Flashlight, it shows the level to be a destroyed, abandoned, and dirty labyrinth. You can find rusty lockers, dirty tables with Items on them, ladders, coils, and more objects scattered throughout. Level 31, labelled as "Roller Rink" is 32 nd positive Level of The Backrooms . Rink's reminiscence. Level 31, also known as " Roller Rink ," resembles a 1990s-style roller rink that spans hundreds of milesโ€”rumored to be infinite in extent, even though the exact level size is still unclear owing to individual non-Euclidean space that might ...

Description. A picture taken by a Wanderer in Level -188. Within Level -188 lies an abandoned wooden cabin, thoughtfully stocked with Almond Water and a cache of essential survival provisions. This charming refuge boasts a complete set of furnishings, featuring distinct rooms like a lavishly appointed bathroom, a well-equipped kitchen, a cozy ...

Levels may also have sub-levels, which are variations of a level. These are indicated by a decimal point (for example, Level 37.1) and are similar to their parent level, albeit with slight, noticeable variations. Anomalous and Greek levels are levels which are not given a proper number, having their own enigmatic properties unlike most pages on ...Level 71. Level 71 resembles an unfinished basement deep within the backrooms. Despite not being overly dangerous at a first glance, with entities being scarce (they don't work as of release), this level can be seen as a death sentence as the only exit is into the sh4dy gr3y. However, this area of the level seems to have an exit back to the hub.Reviews, rates, fees and rewards details for the Macy's Store Card. Compare to other cards and apply online in seconds. Info about Macy's Store Card has been collected by WalletHub...Full walkthrough level 5 "Terror hotel" in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/E...8th September 2000:๐™‘๐™š๐™ง๐™ฎ ๐™ก๐™ž๐™ฉ๐™ฉ๐™ก๐™š ๐™ž๐™จ ๐™ ๐™ฃ๐™ค๐™ฌ๐™ฃ ๐™–๐™—๐™ค๐™ช๐™ฉ ๐™ฉ๐™๐™š ๐™–๐™˜๐™ฉ๐™ช๐™–๐™ก ๐™จ๐™ฉ๐™ง๐™ช๐™˜๐™ฉ๐™ช๐™ง๐™š ๐™ค๐™› ...้ตๅพช CC BY-SA 3.0 ๅ่ฎฎใ€‚็ด ๆๆบ่‡ช็ฝ‘็ปœใ€‚, ่ง†้ข‘ๆ’ญๆ”พ้‡ 574ใ€ๅผนๅน•้‡ 0ใ€็‚น่ตžๆ•ฐ 25ใ€ๆŠ•็กฌๅธๆžšๆ•ฐ 7ใ€ๆ”ถ่—ไบบๆ•ฐ 15ใ€่ฝฌๅ‘ไบบๆ•ฐ 1, ่ง†้ข‘ไฝœ่€… Chara96, ไฝœ่€…็ฎ€ไป‹ -๏ผŒ็›ธๅ…ณ่ง†้ข‘๏ผšใ€Backroomsใ€‘้˜กๅฎค ่ขซๅฟฝ็•ฅ็š„็ฅžไฝœ๏ผŒใ€Backroomsใ€‘Level C-203 - "ๅนณ่กŒๅ‰ๅŽ…"๏ผŒใ€Backroomsใ€‘ๅผ‚ๅธธๆฅผๅฑ‚ ฮ“ิสŒิl ฦงสษ’b ...you don't really need a guide for this level, but i made it just to make the playlist look complete lolShrek in the Backrooms guides:https://youtube.com/play...Level 6 is the 7th level of the Backrooms.. Description. The most recent photo of Level 6.. Level 6 is an expanse of industrial or stone hallways, lined with wires and the occasional pipe and wire. More exploration confirmed the occasional vent and hole in the wall or ground. It is unknown how large Level 6 goes on for.. The darkness on the Level is darker than eyesight can handle, creating a ...

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Level 11 is a sprawling, desolate cityscape of monolithic buildings and winding asphalt roads. The architectural design of the structures in Level 11 varies moderately; buildings typically appear to follow the architectural style of the modern urban West, but explorations further into the level have shown instances of differing architectural styles.[1] This alteration in design appears to be ... A False End is a secret and enigmatic level of the Backrooms. A False End, also known as The End or A False Ending to many, is a trap location or level that is meant to "lure" wanderers into a false sense of security, thinking that they have escaped The Backrooms. The appearance of A False End seems to mimic that of an abandoned library from The Frontrooms with two signs that read "The End ... Ed. note: Authors Gever Tulley and Julie Spiegler's Fifty Dangerous Things (you should let your children do) builds on the premise that "dangerous" things we avoid are often eye-op...The Contagion of Level -6 is of great threat to its constituent levels. Whilst humans are unable to naturally survive in the conditions of -6, it seems entities are much more durable. There are half-melted entities, straight from the Hive, hopping through levels. Contact with future levels could result in their loss.Description: The bizarre architecture of Level 95. With walls comprised mostly of bricks and stone, Level 95 is a series of interconnected corridors that stretch from small to enormous distances. Traversing through the level is no easy task, as the bizarre architecture present all throughout it poses a significant obstacle to many.In order to effectively use the map, orient yourself in the central room (5 along one wall, 2 on the other). Wretches can be stopped by hitting them with a weapon, Death rats cannot be stopped. The black market will spawn at one of the locations. The hedge maze exit will progress the game, the other will return you to the hub.Backrooms: how to survive it! this is the return of the series that many OG's will remember... if you want it back, let me know :)Level 5 Footages:https://ww...A moonlighting policy spells out the rules for employees who seek work outside of their main company. Download our free policy template. Human Resources | What is REVIEWED BY: Char...A generic hallway repetitious throughout Level -15, if ignoring the illumination fluctuations. Level -15, habitually referenced as "Unascertained Liminality," is an amalgamation of a multitude of hotel corridors invariably linking together in T-shaped junctions. The elongation of these corridors inexplicably varies drastically, with some halls ...Level 6 is the 7th Level of the Backrooms. Description: Very little is known about the actual structure of Level 6, as the level is shrouded in total and complete darkness. No light permeates the level, and light sources brought into the level have no function.Level 2 is a network of utility tunnels constructed out of concrete, sometimes via brick, lightweight metal, and stone, with rusty and malfunctioning pipes lining the walls and/or ceilings. Although antique documents detailed the level as merely one, straight corridor, the number has mysteriously increased since the early 19th century and a ... โ€ฆ.

Level 10 is an expansive pasture of wheat and barley fields stretching endlessly in all directions, divided into plots by lines of trees and shrubbery. The climate of the level never appears to shift from an overcast, leaden sky, with brief and infrequent spells of light rain and fog. The dreary atmosphere of Level 10, coupled with its ...Level REDACTED or The Downrooms is a metaphysical location beyond the plane we can understand. Often breaking the laws of physics and geometry in the process. The most unique property about this realm, is the complete absence of life of any form. The level contains no exits, and the method of entering this level is unknown.This level assaults one's sense of direction and reality, often marking the first acute encounter with the Backrooms' psychological maelstrom. With each descent, the levels surge in their oddity and peril. Level 3 might unfold as an endless library, its tomes brimming with bewildering lore or hidden passages plummeting to yet darker depths.Entering Level 666 is dangerously not arduous and wanderers can simply stumble upon an entrance easily in all levels of the Backrooms, excluding Level 0. Noclipping from and to Level 666 has been shown to be impossible. fig 6.0 An entrance to Level 666 in Level 10. ใ€ ไบ”็‚นไธ€.Description. A picture taken by a Wanderer in Level -188. Within Level -188 lies an abandoned wooden cabin, thoughtfully stocked with Almond Water and a cache of essential survival provisions. This charming refuge boasts a complete set of furnishings, featuring distinct rooms like a lavishly appointed bathroom, a well-equipped kitchen, a cozy ...Click here to go to the Level List. " Glitched Levels " denote distinct sectors within The Backrooms characterized by anomalous distortions and irregularities in their environment and the level as a whole. These areas exhibit unpredictable and surreal glitches, resulting in the manifestation of warped and shifting realities.US stocks remained under pressure on Thursday after Meta Platforms, Inc. (NASDAQ:FB) reported weaker-than-expected earnings for its fourth quarte... US stocks remained under press...Level 6.1 resembles an infinite mall cafeteria, with a labyrinth of many snack bars and restaurants spread across the Level. These bars can vary in age and appearance, from modern day snack joints to bars recorded to be from as eraly as the 1600's. Entrances to these bars can be found within halls that resemble a mall set in the 1980's with many cafeteria tables and chairs in a navy blue color ...Level 37 is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. The walls, ceilings, and floors of the level all appear to be constructed from the ... Backrooms lvl 6, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]